The UNESCO (United Nations Educational, Scientific and Cultural Organization) Chair of data science in higher education learning and teaching was established in 2016 with the purpose to advance global knowledge, practice and policy in applying data science to transform higher education learning and teaching that improves personalization, access and effectiveness of education for all.
The Chair works closely with the DVC Academic and DVC Research to set targets, find and leverage resources toward the aim and develop Curtin’s capacity for expanding on the research base and opportunities created by the Chair’s activities.
The objectives of the Chair are to:
- Strengthen global cooperation among researchers, policy makers and practitioners to advance data science knowledge, tools and practices in higher education learning and teaching. The chair will convene a global biannual meeting and encourage and attend regional meetings that bring together people from a diversity of countries. Network meetings will be arranged to occur alongside meetings such as the edX Global Forum in order to maximize people’s time and energies. Strategies will be developed to extend to communities that are not yet participating in these kinds of activities.
- Create poles of excellence and innovation at the regional and subregional level that advance knowledge, tools and practices of data science in all fields of knowledge. The chair and network will develop the knowledge base for researcher preparation in data science in fields that need to accelerate progress in understanding the role and potential of big data. Books, articles, training materials, and online seminars will be developed to support individual and team-based learning. MOOCs will be developed for edX distribution to an audience of over 11 million people and for modification and adaptation by others.
- Reinforce the dynamism of networks and partnerships that promote transdisciplinary research on the use of data science to improve the global enterprise of higher education teaching and learning. The chair will provide thought leadership and organizational support for the evolution of a community of practice and will provide that network with learning options, materials and delivery mechanisms.
The projects of the Chair investigate how to create and validate the psychometrics of interactive digital media learning, the methods and best practices of embedding and automating observations and providing feedback to learners and the assessment of learning in digital game and challenge-based learning.